TurnKeeperHelp
How does the clock work?
Each player has a game reserve. At the start of every turn, including the first, they also get the Each turn time. The turn time is used first; a long turn then draws from that player’s reserve. Set the reserve to zero for fixed-length turns.
Does unused time carry over?
Not by default: every turn starts with a fresh allowance. Turn on “Save unused turn time” under More options to add unused seconds to the reserve, like a chess clock.
How do I end my turn, pause and fix mistakes?
Tap anywhere on the clock to end your turn; the next player’s color, name and time appear with a chime. Pause freezes the clock and lets you add or take away 10 seconds. Undo takes back a tap made by mistake: the turn goes back to the player before, and their clock picks up right where it stopped. Undo just after a new round starts goes back to the round break, so you can fix the order.
How do I end the game?
Pause, then hold Pause or the middle of the screen for 5 seconds while the red circle fills. Between rounds, hold the middle of the screen. The game-over card then shows the game you picked, how long each player took, all turns together and the time spent paused. Drag players into finishing order to rank them, or tap Add scores, type each score and the players rank themselves. Take a screenshot to share it.
How do rounds and passing work?
Turn on Rounds to show the round number and who has played. A round can end once everyone has had a turn, or, for games like Terraforming Mars, Brass or Power Grid, when everyone has passed. With passing, a Pass button appears next to Pause. If passing is final, a player who passes is skipped for the rest of the round. If not, passing only skips a turn, and the round ends when everyone passes in a row.
Can the turn order change between rounds?
Yes. Under Each new round, keep the same order, let the next player start, let the first player to pass start, or choose the order yourself. When you choose, the game stops between rounds so you can drag players into place, then tap Start round.
Can I load the settings for my game?
Yes. Under Use preset settings, below Players, search for your game and pick it. The clock is sized to how long the game really takes at four players, usually longer than the time on the box. Each player’s share goes about a third into their reserve, and the rest is spread across their turns. Brass: Birmingham, for example, gets 20 minutes of reserve plus 2 minutes 30 seconds a turn: 16 turns each, so four players finish within about 4 hours. The preset then shows the longest the game can run on that clock for your number of players. Rounds, passing and turn order follow the game’s rules, and some games show a short note on how their turns fit the clock. Names and colors stay as they are. If you have more players than the game allows, the last ones in the list are removed, and if you have fewer than it needs, players are added.
Nothing is locked. Change any setting and the preset shows as adjusted, with Reset to preset to go back. Remove the preset with × and your settings stay, so a preset also works as a starting point. Games where everyone plays at the same time, such as 7 Wonders, have no preset.
How do I change a player’s color?
Tap the color next to their name. Pick a color, switch to the Colorblind-safe palette (seven colors that stay distinct with color blindness), or type an exact hex code. Taking a color another player has swaps the two.
What happens at zero?
A small alert above the clock says “Running low”, then “Danger zone”, then “Time’s up” at zero, when the clock counts up in overtime. It never skips a player by itself; the table decides.
Why can’t I hear the sounds?
Check your device volume. In a browser, sound starts after your first tap. The app plays the turn chime and the “hurry up” warning even with the iPhone silent switch on.
Will my screen turn off?
No. The screen stays on for the whole game, paused included, and the game is saved if you close the app.